ISWC 2020 : International Symposium on Wearable Computer

in Conferences   Posted on September 24, 2019 

Conference Information

Submission Deadline Sunday 01 Mar 2020 Proceedings indexed by :
Conference Dates Sep 12, 2020 - Sep 16, 2020
Conference Address CANCÚN, Mexico
Conference & Submission Link
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Impact Score 2.15
#Contributing Top Scientists 15
#Papers published by Top Scientists 32
Google Scholar H5-index 24
Guide2Research Overall Ranking: 417
Category Rankings
Hardware, Robotics & Electronics 74
Human Computer Interaction 42
Signal Processing 82
Web, Mobile & Multimedia Technologies 76

Conference Call for Papers

ISWC 2020 is the premier conference for Wearable Computing. ISWC 2020 is collocated with the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2020) with shared Workshops and Tutorials.

ISWC invites submissions on all research related to technology that is worn on or interacts with the body, both the development and deployment thereof as well as the impacts and influences on individuals and cultures. ISWC looks for rigorous research contributions as well as highly creative ideas.

While this call focuses specifically on research contributions, interested parties should be aware that other submission categories are also open for design innovation, system demonstrations, and interactive workshop formats (see for more information).

Areas Of Interest Include (But Are Not Limited To):
Displays, mobile augmented reality optics (freeform optics, lightguides, holographic and diffractive approaches)
Haptics and actuators
Sensing the body (movement, behaviour, physiology)
Sensing the eye (gaze, patterns of looking, eye-computer interaction)
Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)
System architectures (networked and local), ad-hoc and mobile systems
Manufacturing of wearable technologies
Smartphone- and smartwatch-based systems and applications
Power sources and management, thermal management
Wearables and smart cities
Cyber-physical systems, closed-loop sensing/actuation systems
Biometrics and security
E-textiles, advanced textiles, and clothing-based wearables
Functional clothing and non-electronic wearable technologies
Novel materials
Machine learning, big data, and artificial intelligence for wearables
Datasets and performance evaluation
Individual activity recognition and behavior analysis
Social and group activity recognition
Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications
Human factors and HCI of wearables, wearability, interaction design
Anthropometrics and fit
Design and conceptual innovation in wearables; art and fashion; theatre and performance
Social interactions and impacts
Human augmentation and portable environments
Human-robot interaction
Human/environmental/economic impacts, long-term effects, and future of wearable technologies, ethics and privacy
All applications of wearable technologies interpreted broadly, including medical; sports; entertainment; supporting physical, cognitive, and collaborative work; extreme environments; mental health and therapy; education; virtual and augmented reality; research on behaviour, psychology, and cognition; and others
Markets and consumer behaviour in wearables

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