AIIDE 2020 : Artificial Intelligence and Interactive Digital Entertainment Conference
in Conferences Posted on June 3, 2020Conference Information
Submission Deadline | Friday 12 Jun 2020 |
Proceedings indexed by : ![]() |
Conference Dates | Oct 21, 2020 - Oct 23, 2020 | |
Conference Address |
Online, Online ![]() |
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Conference & Submission Link | https://webdocs.cs.ualberta.ca/~santanad/aiide/ |

Conference Ranking & Metrics (This is a TOP Conference)
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DBLP Page | https://dblp.uni-trier.de/db/conf/aiide |
Conference Call for Papers
The 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20) is the next in an annual series of conferences showcasing interdisciplinary research on modeling, developing, and evaluating intelligent systems in entertainment. AIIDE-20 provides a meeting place for AI researchers and practitioners to discuss the latest advances and contemporary issues in entertainment-focused AI. The conference has a long history of featuring research on artificial intelligence in computer games, and continues to grow into areas beyond games. We invite researchers, developers, and digital artists to share ideas on topics at the intersection of all forms of entertainment and artificial intelligence. AIIDE-20 will feature invited speakers, paper sessions, workshops, tutorials, playable experiences, artifact evaluation, panels, posters, AI competitions, a reception, and a doctoral consortium. AIIDE-20 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).
Topics of Interest
The following is a (non-comprehensive) list of topics that fall within the scope of AIIDE:
Heuristic search and planning
Multi-agent systems
Path Planning
Reinforcement learning
Machine learning
AI, Education, and Entertainment
AI and Expressive Motion
AI in Games
AI-Enabled Authoring Tools
AI in Artistic Performance
AI in Serious Games/Games for Change
Believable Virtual Agents
Computational Creativity
Culturally-Situated Entertainment AI
Critiques of Entertainment AI in the Wild
Drama/Experience Management AI
Entertainment AI in Novel Places
Ethical Entertainment AI
Evaluation Methodologies and User Studies
Intelligent Cinematography
Interactive Installations and AI
Interpretable/Transparent AI in Entertainment
Generative Art
Mixed-Initiative Tools in Entertainment
Narrative Generation/Understanding
Natural Language Processing in Games
Player Modeling/Analytics
Procedural Animation
Procedural Content Generation
Robots in Entertainment
Socially-Responsible AI in Entertainment
Tangible and Embodied Entertainment AI
Tools for AI in the Arts & Entertainment
Virtual/Augmented/Mixed Reality and AI
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