Virtual And Augmented Reality For Enhanced Experience In Education And Learning

  in Special Issue   Posted on August 16, 2017

Information for the Special Issue

Submission Deadline: Sat 07 Oct 2017
Journal Impact Factor : 0.628
Journal Name : Virtual Reality
Journal Publisher:
Website for the Special Issue: http://www.springer.com/cda/content/document/cda_downloaddocument/Revised+CFP+for+VR+Education+-+Final.pdf?SGWID=0-0-45-1610884-p1127228
Journal & Submission Website: http://www.springer.com/computer+science/image+processing/journal/10055

Special Issue Call for Papers:

The following thus are a few indicative topics:
Self-driven or team-driven customized content / Learning experiences in VR/AR for Education
Community driven content in AR/VR learning environments
3-tier approach VR Content enriched with Social Media community contributions
Integrated component for VR content Authoring and multiformat delivery
Group-based / Team Based VR learning stories authoring approaches
Game based production of VR Learning content
Matching different AR/VR context to learners’ profiles
Automatic enhancement of learning experience with AR/VR objects
Scalable delivery of learning value and complexity through diverse AR/VR techniques
Integration of learning labs with other applications and open architectures e.g. Cultural
Archives, Social Networks, Public Profiles etc
Design of Distributed Shared AR/VR learning contents for remote use and for distant use.
Exemplary applications for Haptic Integration and Kinesthetic in VR/AR educational spaces
Blooms Taxonomy of Learning Objectives and Pool of related VR/AR interactions
Skills building and competencies building wizards for VR/AR learning experiences
Tools for promoting Excitement / Motivation for use
Smartphone application and client-side interface for using augmented reality services