Special Issue on Real VR

  in Special Issue   Posted on August 3, 2020

Information for the Special Issue

Submission Deadline: Sun 11 Oct 2020
Journal Impact Factor : 1.627
Journal Name : IEEE Computer Graphics and Applications
Journal Publisher:
Website for the Special Issue: https://www.computer.org/digital-library/magazines/cg/call-for-papers-special-issue-on-real-vr
Journal & Submission Website: https://ieeexplore.ieee.org/xpl/aboutJournal.jsp?punumber=38

Special Issue Call for Papers:

Today’s proliferating virtual reality (VR) technology is setting the stage for the next revolution in visual entertainment. Real VR will make it possible to experience live-action movies, sports broadcasts, music events, etc. via head-mounted displays (HMDs) with an unprecedented sense of “being there.” By being able to elicit intensive personal experiences, prospective real VR applications range well beyond entertainment including virtual tourism, training, psychotherapy, and more.

For real VR to become reality, various aspects of computer graphics, vision, video technology, and applied perception must come together and work in concert. This special issue addresses the interdisciplinary research challenges toward creating complete, perceptual immersion into recorded and/or remote live-action scenes. Topics of interest include, but are not limited to:

Omnidirectional live action capture
Dynamic, omnidirectional scene reconstruction, representation, coding, and transmission
Advanced rendering methods for head-mounted displays
Perceptual issues of immersive displays
Visio-aural immersion
HMD user capture, avatar generation, and animation
Enhancing the social experience of HMD use
Applications for live-action content in immersive displays

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