Online and Mobile Gaming

  in Special Issue   Posted on August 15, 2017

Information for the Special Issue

Submission Deadline: Fri 01 Dec 2017
Journal Impact Factor : 2.931
Journal Name : Internet Research
Journal Publisher:
Website for the Special Issue: http://www.emeraldgrouppublishing.com/products/journals/call_for_papers.htm?id=7144
Journal & Submission Website: http://www.emeraldgrouppublishing.com/products/journals/journals.htm?id=intr

Special Issue Call for Papers:

Yuri Seo, The University of Auckland (y.seo@auckland.ac.nz)
Rebecca Dolan, The University of Auckland (rebecca.dolan@auckland.ac.nz)
Margo Buchanan-Oliver, The University of Auckland (m.buchanan-oliver@auckland.ac.nz)
Submission Deadline: December 1st 2017

Motivation and Aim of the Special Issue

Computer games are the present and the future of global entertainment industry. They consistently generate more revenue than the movie and music industries, and have established themselves as ubiquitous symbols of popular culture. Recent technological developments are changing the ways in which consumers are able to interact with computer games as individuals (e.g., gamers, parents, and children) and/or as collectives (e.g., communities, networks, and subcultures). In particular, with greater connectivity and processing power brought about by the proliferation of online and mobile technologies, we have witnessed the emergence of newer forms of computer games (e.g., advergames, AR games, and social media games) as well as gaming practices (e.g., social gaming, hard-core gaming, and eSports). It is not surprising, therefore, that the issues concerning how computer games consumption is changing in light of these technological developments has received much attention across diverse disciplines of social sciences, such as marketing (e.g., Seo et al., 2015), information systems (e.g., Liu et al., 2013), media studies (e.g., Giddings, 2016), and internet research (e.g., Hamari and Sjoblom, 2017) among others.

The aim of this special issue of to deepen and broader the current understanding of how online and mobile technologies augment computer gaming consumption and experiences. We welcome submissions from different disciplinary backgrounds such as sociology, psychology, media studies, information systems and marketing, among others. Interdisciplinary papers are particularly welcome. All theoretical and methodological approaches are equally appreciated.
Topics of Interest

Topics of interest of the special issue include, but are not limited to:

Online gaming
Mobile gaming
Social media gaming
Online and mobile advergames
Trolling in online and mobile gaming
eSports and professional gaming
VR/AR technologies in online and/or mobile gaming
Transmedia storytelling in online and/or mobile gaming
Cross-cultural, inter-cultural, and trans-cultural issues in online and/or mobile gaming
Online gaming communities
Public policy issues in online and mobile gaming

Deadlines

Submission due date: 1st of December, 2017
First round reviews: 1st of February, 2018
Revisions due: 15th of March, 2018
Second round decision: 15th of May, 2018
Revisions due: 1st of June, 2018
Final editorial decision: 15th of June, 2018

Closed Special Issues