Computer Animation and Virtual Worlds

  in Journal   Posted on September 23, 2020

Journal Ranking & Metrics

G2R Score : 1.16
G2R H-Index : 3
JCR Impact Factor : 0.654
Scopus Citescore : 2.1
SCIMAGO SJR : 0.306
SCIMAGO H-index : 45
Guide2Research Overall Ranking : 718

Journal Information

ISSN : 1546-4261
Publisher :
Periodicity : Bimonthly
Journal & Submission Website : http://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1546-427X

Top Scientists who published in this Journal

Number of top scientists* : 12
Documents published by top scientists* : 23
* Based on data published during the last three years.

Aims & Scope of the Journal

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.