VRG 2017 : Special Track: Virtual Reality and Games

  in Conferences   Posted on December 23, 2016

Conference Information

Submission Deadline Sunday 15 Jan 2017
Conference & Submission Link http://www.iaria.org/conferences2017/filesSOFTENG17/VRG.pdf
Conference Dates Apr 23, 2017 - Apr 27, 2017
Conference Address Venice, Italy
Proceedings indexed by
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Call for Papers

The future of Virtual Reality (VR) in gaming is very bright. Virtual reality removes abstraction that gets between the player and game-world, which enhances immersion in the game enormously. But, there are some big challenges that both VR researchers and game developers are facing such as simulator sickness, latency, game design issues, etc. The aim of this special track is to know more about those challenges to create better gaming experiences for players.

Topics of Interest are in all areas of Virtual reality, VR-gaming, and Video games.

Contribution Types

– Regular papers [in the proceedings, digital library]

– Short papers (work in progress) [in the proceedings, digital library]

– Posters: two pages [in the proceedings, digital library]

– Posters: slide only [slide-deck posted on www.iaria.org]

– Presentations: slide only [slide-deck posted on www.iaria.org]

– Demos: two pages [posted on www.iaria.org]

This special track will take place during the main conference: The Third International Conference on Advances and Trends in Software Engineering (SOFTENG 2017). Link: http://www.iaria.org/conferences2017/SOFTENG17.html

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