QoMEX 2020 : International Workshop on Quality of Multimedia Experience

  in Conferences   Posted on July 13, 2019

Conference Information

Submission Deadline to be confirmed Proceedings indexed by :
Conference Dates May 26, 2020 - May 28, 2020
Conference Address Athlone, Ireland
Conference & Submission Link http://qomex2020.ie/
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Guide2Research Overall Ranking: 227
Category Rankings
Web, Mobile & Multimedia Technologies 42
Human Computer Interaction 31
Image Processing & Computer Vision 25

Google Scholar H5-index:
21

Conference Call for Papers

The 12th International Conference on Quality of Multimedia Experience will be held from May 26th to 28th, 2020 in Athlone, Ireland. QoMEX 2020 will provide a warm welcome to leading experts from academia and industry to present and discuss current and future research on multimedia quality, quality of experience (QoE) and user experience (UX). The conference will be held in form of oral, poster and plenary sessions, comprising dedicated special sessions on trending topics.

Prospective authors are invited to submit full or short papers (maximum of 6 or 3 pages, respectively) to the general track and to special sessions. A core component of QoMEX 2020 will be demos from academia and industry and a paper format will be offered for content which requires live demonstrations. Each paper will undergo a double-blind review process. Full, short and demo papers will be included in the Conference Proceedings. Full and short papers will be published in IEEExplore.
Conference Topics

The Area Chair team at QoMEX 2020 solicits contributions including but not limited to topics below:

Novel assessment and evaluation methodologies.
New Interaction paradigms and synchronization.
Multisensory experiences and QoE.
Immersive experiences and technologies.
Quality of Life.
Artificial Intelligence and QoE.
Human behaviour analysis and QoE.
QoE-based management in a networked world.
Reproducible QoE research.
Psychology and QoE.
QoE and content creation.
Aesthetics
QoE and social and community experiences.
Audio/Visual user experience.
Affective Experience

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