QoMEX 2018 : International Workshop on Quality of Multimedia Experience

  in Conferences   Posted on July 28, 2017

Conference Information

Submission Deadline Monday 15 Jan 2018
Conference & Submission Link https://www.qomex2018.org/
Conference Dates May 29, 2018 - May 29, 2018
Conference Address Sardinia, Italy
Proceedings indexed by
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Google Scholar H5-index: 19
CORE 2017 Rating:
Guide2Research Overall Ranking: 246
Category Rankings
Web, Mobile & Multimedia Technologies 47
Human Computer Interaction 34
Image Processing & Computer Vision 31

Conference Call for Papers

We are happy to announce that the 10th International Conference on Quality of Multimedia Experience (QoMEX 2018) will be held from May 29 to May 31, 2018 in Sardinia, Italy. It will bring together leading experts from academia and industry to present and discuss current and future research on multimedia quality, quality of experience (QoE) and user experience. The conference will include invited talks, oral and poster presentations, panels for interactive discussions, special sessions, and a workshop on QoE-management.

Special session proposal: November 15, 2017

Paper registration (title, abstract, and author list): January 15, 2018

Paper submission: January 22, 2018

Full paper notification: February 26, 2018

Camera ready submission and early registration for full papers: March 15, 2018

Short paper submission: March 19, 2018

Short paper notification: April 9, 2018

QoE management workshop paper submission: March 5, 2018

QoE management workshop paper notification: April 2, 2018

QoE management workshop camera ready submission and early registration: April 16, 2018

Conference Topics

Topics include, but are not limited to:

Multimodal perception & quality: Modality relevance, underlying quality features and dimensions, multimodal integration, temporal aspects of QoE
Immersive technologies: High-resolution audio and video (incl. UHD, 4/8k and beyond, HDR, HFR, WCG, etc.), 3D audio and video, 360° video, Virtual/Mixed/Augmented Reality, immersive games, Light Field Displays, plenoptic imaging
Probing the user: Physiological assessment methods and applications, behavioral assessment, QoE and task performance, contextual information analysis, crowdsourcing, field-tests
QoE fundamentals: Theory and definitions, test methods, statistical methods, experimental validity, qualitative research methods, sensory evaluation, taxonomies and ontologies
QoE and UX: Relationship between QoE and UX, use of UX evaluation methods for QoE research, user behavior modelling
Interactive media and synchronization: Audio- and videoconferencing, tele-meetings, interactive gaming, networked VR and AR
QoE and content creation: Storytelling, artistic intent, reference contents, user-internal references
Aesthetics: Image-/video- and audio-content analysis, aesthetic appeal test methods, image and media platforms, contextual aspects (expertise in creation and perception, peer-group implications, …)
Communities, social media and demographics: Social TV, joint media consumption, QoE in communities, geographic and demographic implications for media consumption and QoE
Model development & validation: Feature selection, model development techniques (regression, machine learning, …), validation techniques
QoE data analytics: Large QoE-related databases, data collection tools and techniques, machine learning, large-data analysis tools, implications for service and network management, visualization, statistical analyses
KPI and KQI definition: new indicators to support optimization in emerging environments and applications; new reference network architectures
Annotated multimedia databases for QoE research: Sources, data and media formats, QoE-related metadata, sharing platforms, automatic collection
Shared data sets and platforms: Creation of new data sets, sharing of test tools, making available open platforms

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