MMVE 2017 : The 9th International Workshop on Virtual Environments

Posted on November 25, 2016 in Conferences
Submission Deadline Friday 10 Mar 2017  ( Deadline extended ? Click here to edit )
Conference & Submission Link
Conference Dates Jun 20, 2017 - Jun 23, 2017
Conference Address Taipei, Taiwan
Proceedings indexed by



-= MMVE 2017 =-

The 9th International Workshop on Virtual Environments

at the ACM Multimedia Systems Conference (MMSys)

June 20-23, 2017

Taipei, Taiwan


Virtual Environment systems are spatial simulations that provide real-time human interactions with other users or a simulated virtual world. Virtual environments have experienced phenomenal growth in recent years in the form of massively multiplayer online games (MMOGs) such as World of Warcraft and Lineage, and social communities such as Second Life and Habbo Hotel. Virtual environments are also considered a central building block in Virtual Reality and Augmented Reality systems, especially for multi user systems. They are also examined in areas like the Internet of Things or Cyber Physical Systems to act as a common information space that can be used e.g. by smart devices to interact with each other.

The technical aspect of designing, developing, and deploying them is highly interdisciplinary and involves experts from many domains, e.g., graphics, networking, and architecture designs. The MMVE workshop intends to provide a forum for both academic researchers and industry developers to investigate the architectural and system support for virtual environments. By gathering experts under one roof, we wish to discuss their findings, incite collaborations, and move the state of the art forward.

The workshop seeks to provide a forum for researchers and practitioners in the field, and will encourage discussions based on the presented papers to identify current and future research topics.

As an intended focal point of discussion, we particularly solicit contributions related to the various challenges that recent advances in virtual reality (VR) and augmented reality (AR) pose to MMVE systems and architectures.

Further topics of interests include:

– Scalability, the ability to handle at a large number of concurrent users, and or devices, interacting via Internet.

– Interactivity, how to provide responsive, near real time interactions and user experience despite latency or jitter.

– Consistency, providing consistent views for users, despite the inherent delay in state updates.

– Persistence, the ability to save and access the world states despite disconnections and failures.

– Security and privacy, distributed algorithms allowing secure interactions and privacy guarantees.

– Interoperability, integration of multiple systems or providers with common protocols or clients.

– Bandwidth restriction, the integration of mobile devices for nomadic systems.

– Self-Organisation, e.g. load balancing and fault tolerance without manual configurations.

– Video, voice and content streaming, also in (mixed) 3D, remote presence, incremental deployment and updating.

– Content generation methods, procedural or by users.

– Implementation issues, novel approaches to address development challenges, including sociological aspects.



Submission Deadline: March 10, 2017

Notification of Acceptance: April 14, 2017

Camera Ready Deadline: April 28, 2017

Workshop Date: June 20-23, 2017 (TBD)



We solicit full-size papers (6 pages), as well as extended abstracts for posters (3 pages), covering one of the above or closely related topics. All submissions must be blinded and constitute original, unpublished work not under review elsewhere. Submissions will undergo a double-blind peer review process and will be selected based on their originality, merit and relevance to the workshop. Accepted papers must be presented by one of the authors at the workshop and will be indexed by ACM and included as part of the ACM MMSys 2017 proceedings.

To prepare your paper for submission, please use the ACM SIG Proceedings template. The submission process itself is handled online via our electronic submission system, which can be accessed through the workshop website.



For more information and updates please visit the workshop website ( or contact the chairs (, directly.



Alexandru Iosup, TU Delft, The Netherlands

Gregor Schiele, University of Duisburg-Essen, Germany



Shun-Yun Hu, Imonology Inc., Taiwan

Wei Tsang Ooi, National University of Singapore, Singapore

Gregor Schiele, University of Duisburg-Essen, Germany

Shervin Shirmohammadi, University of Ottawa, Canada

Arno Wacker, University of Kassel, Germany



Wolfgang Hürst, Utrecht University, Netherlands

Joaquin Keller, Orange Labs, France

Herman Engelbrecht, MIH Media Lab, Stellenbosch University, South Africa

Stefano Ferretti, University of Bologna, Italy

Laura,Ricci, Department of Computer Science, University of Pisa, Italy

Jean Botev,The University of Luxembourg

Jacek Jankowski, Intel

ColinAllison, University of St. Andrews, UK

Carsten Griwodz, Simula Research Laboratory, Norway

Siqi Shen, National University of Defense Technology, China

Other Conferences in Taiwan

ROCLING 2017 : Taiwan Conference on Computational Linguistics and Speech Processing

Deadline :
Fri 01 Sep 2017
Nov 27, 2017 - Nov 28, 2017 - Taiwan

NOMS 2018 : IEEE/IFIP Network Operations and Management Symposium

Deadline :
Tue 05 Sep 2017
Apr 23, 2018 - Apr 27, 2018 - Taipei