ISS 2018 : ACM International Conference on Interactive Tabletops and Surfaces

  in Conferences   Posted on February 18, 2018

Conference Information

Submission Deadline Friday 29 Jun 2018
Conference & Submission Link https://iss.acm.org/2018/
Conference Dates Nov 25, 2018 - Nov 28, 2018
Conference Address Tokyo, Japan
Proceedings indexed by
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Google Scholar H5-index: 22
CORE 2017 Rating:
Guide2Research Overall Ranking: 206
Category Rankings
Human Computer Interaction 29
Web, Mobile & Multimedia Technologies 40

Conference Call for Papers

ACM Interactive Surfaces and Spaces (ACM ISS 2018), formerly known as the ACM International Conference on Interactive Tabletops and Surfaces (ITS), is the premier venue for research in the design, development and use of new and emerging interactive surface technologies and interactive spaces.

ACM ISS 2018 welcomes original, high-quality research and industry contributions that advance the state-of-the-art in the area of interactive surfaces, interactive spaces and novel interface technologies. Beyond the traditional scope of the conference – i.e., interactive tabletops, large displays, multi-display systems, mobile and mini devices – we also encourage contributions focused on the use of space and technology around us to bridge the gap between our digital and everyday lives, such as interactive 3D spaces, on-body sensors or interactive architecture. We also encourage contributions focused on understanding individual and group needs related to interactive surfaces and interactive spaces, and the impact on individuals and groups of these technologies. We embrace innovations in a wide variety of areas including design, software, hardware, understanding of use, and applications or deployments of such interactive systems.
Topic Areas

The conference welcomes contributions on a wide range of topics relating to interactive surfaces and spaces as well as novel interface technologies, including (but not limited to):

Real-world applications of interactive surfaces and/or spaces in specific domains (public spaces, education, science, business, entertainment, health, art, homes, etc.)
Large display interfaces and multi-display environments
Gesture-based interfaces (hands, finger, body)
Multi-modal interfaces
Tangible user interfaces
Novel interaction techniques and paradigms
Interaction with mobile and body-worn devices
curved, sand, water, …
Interactive 3D spaces (Mixed Reality and Augmented Reality, mid-air displays, …)
Large scale and outdoor interactive spaces (projected interfaces, drones, …)
Interactive architecture
Beyond traditional surfaces: shape-changing and actuated surfaces, body-related, Interactive information visualization/data presentation
Software engineering methods and frameworks
Social aspects and protocols related to interacting with surfaces and spaces
Interactive surfaces and spaces that support group work or social interaction
Hardware, including sensing and input technologies with novel capabilities, and results from maker communities
Human-centered design and methodologies related to interactive surfaces and spaces
Evaluations of interactive surfaces and/or spaces in specific domains (public spaces, education, science, business, entertainment, health, art, homes, etc.)

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