ISMAR 2018 : IEEE International Symposium on Mixed and Augmented Reality

  in Conferences   Posted on February 15, 2018

Conference Information

Submission Deadline Thursday 15 Mar 2018
Conference & Submission Link https://ismar2018.org/
Conference Dates Oct 16, 2018 - Oct 20, 2018
Conference Address Munich, Germany
Proceedings indexed by
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Google Scholar H5-index: 26
CORE 2017 Rating: A*
Guide2Research Overall Ranking: 156
Category Rankings
Human Computer Interaction 20
Web, Mobile & Multimedia Technologies 27

Conference Call for Papers

ISMAR 2018, the premier conference for Augmented Reality (AR) and Mixed Reality (MR), will be held on October 16-20 in Munich, Germany.

ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. ISMAR 2018 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance.

We specifically invite contributions from areas such as Computer Graphics, Human-Computer Interaction, Psychology, Computer Vision, Optics, and in particular VR, and how these areas contribute to advancing AR / MR / VR technology.
Important Deadlines

Submission: 15 March 2018 (all deadlines: 23:59 AoE)
Final notification: 8 June 2018
Camera-ready version: 10 July 2018

Submission Details

There is only one paper submission category, from 4 to 10 pages (excluding references). Papers ready for journal publication will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). Other accepted papers will be published in the ISMAR proceedings. Paper quality versus length will be assessed according to a contribution-per-page judgment.

All accepted papers will be orally presented at the ISMAR conference.
All accepted papers will have the opportunity to be presented as a demo.
All accepted papers will have the opportunity to be presented as a poster.
All accepted papers will be archived in the IEEE Xplore digital library.
Topics of Interest

All topics relevant to AR, VR and MR are of interest. Note that VR papers are also welcome regardless of their relevance to AR/MR. Topics include, but are not limited to:

Information Presentation
Mediated and diminished reality
Multisensory rendering, registration, and synchronization
Photorealistic and non-photorealistic rendering
Real-time and non-real-time interactive rendering
Visual, aural, haptic, and olfactory augmentation
Input
Acquisition of 3D video and scene descriptions
Calibration and registration (of sensing systems)
Location sensing technologies (of any kind, including non-real-time)
Projector-camera systems
Sensor fusion
Smart spaces
Touch, tangible and gesture interfaces
Video processing and streaming
Visual mapping
Wearable sensors, ambient-device interaction
Output
Display hardware, including 3D, stereoscopic, and multi-user
Live video stream augmentation (e.g., in robotics and broadcast)
Wearable actuators and augmented humans
Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors)
User Experience Design
Collaborative interfaces
Technology acceptance and social implications
Therapy and rehabilitation
Usability studies and experiments
Virtual analytics and entertainment
VR simulations of AR/MR
Human Performance and Perception
Interaction techniques
Learning and training
Multimodal input and output
Perception of virtual objects
System Architecture
Content creation and management
Distributed and collaborative architectures
Online services
Real-time performance issues
Scene description and management issues
Wearable and mobile computing
Applications
Architecture
Art, cultural heritage, education and training
Automotive and aerospace
Entertainment, broadcast
Industrial, military, emergency response
Health, wellbeing, and medical
Personal information systems
Visual effects / video processing

David Chu, Joseph L. Gabbard, Jens Grubert, Holger Regenbrecht

ISMAR 2018 Science & Technology Program Co-Chairs

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