The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and technically excellent content with seminal work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics having been presented at the conference.
We welcome you to submit papers about interactive 3D graphics and games. Topics include, but are not limited to:
Virtual and augmented reality
Deep learning for graphics and simulation
Real-time computer vision
Navigation in virtual environments
Real-time post-processing effects
Interactive 3D modeling
Pre-computed lighting for real-time applications
Real-time surface shading
Fast shadows, caustics and reflections
Impostors and image-based techniques
Motion synthesis and path planning
Interaction devices and techniques
User studies of interactive techniques
Sketch-based 3D interaction
Highly-interactive video game techniques
Content generation techniques for real-time applications
Research papers should be in ACM conference format using the “sigconf” style. They should contain at most eight (8) pages of content, including appendices but excluding references. The bibliography/reference listing at the end and optional supplemental material do not count towards this limit. Videos are required for techniques involving motion or animation.
Authors of accepted papers will be invited to present a 20 minute talk on their work. At least one (1) author from each accepted paper must register for the conference.
Papers must be submitted anonymously and will be evaluated by double-blind peer review from an international program committee of published authors and tertiary reviewers. There is no rebuttal process.
The international program committee will designate each accepted paper as a “Journal Paper” or “Conference Paper”. This decision will be based on the maturity of the work and its presentation, not necessarily the magnitude of the contribution. The ACM will publish journal papers in a special issue of the Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), whereas conference papers will appear in the I3D ‘20 proceedings. Both journal and conference papers will be archived in the ACM Digital Library.
Authors of accepted journal and conference papers will submit the source of their camera-ready article, and supplementary material, to TAPS for validation and publication.
Papers selected for PACMCGIT will have mandatory changes and a second round of peer review by the primary reviewer to verify these changes. Conference papers will be fast-tracked for an extended version with 30% content changed in the Journal of Computer Graphics Techniques (JCGT). Page limits will be relaxed for the final versions on both tracks.
Authors of papers submitted to EG, TOG, and other venues may re-submit their work to I3D at the extended deadline of 20 Dec 2019, without formatting changes or page limits, assuming the work has not been accepted elsewhere. These papers must include a 1-page cover letter explaining what changes the authors have made to the current version since their original submission, along with unedited versions of all of the reviews and the summary decision. If these papers are accepted at I3D, the authors will be required to reformat them using the ACM template.
All deadlines are 8 pm Pacific Time.
13 December 2019 Paper submission deadline
20 December 2019 Extension for re-submissions (see details above)
10 February 2020 Notification of committee decisions
24 February 2020 Camera-ready deadline for accepted papers
09 March 2020 Poster submission deadline