CoG 2020 : IEEE Conference on Games

  in Conferences   Posted on June 1, 2020

Conference Information

Submission Deadline Wednesday 25 Mar 2020 Proceedings indexed by :
Conference Dates Aug 24, 2020 - Aug 27, 2020
Conference Address Osaka, Japan
Conference & Submission Link http://ieee-cog.org/2020/
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Guide2Research Overall Ranking: 175
Category Rankings
Graphics & Computer-Aided Design 13
Machine Learning & Arti. Intelligence 48
Human Computer Interaction 23

Google Scholar H5-index:
25

Conference Call for Papers

The Conference on Games (CoG) evolved from Computational Intelligence and Games (CIG) in 2019 and later joined by Virtual Worlds and Games for Serious Applications (VS-GAMES) from CoG 2020 to bring together leading researchers and practitioners from academia and industry in the field of games, to discuss recent advances and explore future directions. Games offer a fantastic domain for computational creativity, game design, technology, education, social sciences and, undoubtedly, artificial and computational intelligence. The annual IEEE Conference on Games (IEEE CoG) seeks to share insights and cutting-edge research related to game technologies and design, covering scientific, technical, and engineering aspects of games.
After the first and very successful CoG 2019 in London, UK, with the total number of submissions more than 250 for all paper categories and the acceptance rate for regular papers (oral presentation) of 41%, CoG 2020 brings together leading researchers and practitioners from academia and industry in the field of games to Osaka, Japan, to discuss recent advances and explore future directions. IEEE CoG 2020 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. Expecting slightly more submissions and lower acceptance rates, we welcome papers related to all aspects of games, including, but not limited to, the following broad subject areas:

AI for Playing Games
Analytics and Player Modelling
Benchmarks and Competitions
Multimedia and Games: Deep Learning Algorithms and Multimedia Technologies for Serious Games Applications
Education and Games
Game Design
Game Interfaces and User Interaction
Game Theory and Multi-agent Systems
Narrative and Interactive Entertainment
PCG and AI for Game Design
Serious Games Technology
Virtual and Augmented Reality

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