CHIRA 2019 : 3rd International Conference on Computer-Human Interaction Research and Applications

  in Conferences   Posted on February 11, 2019

Conference Information

Submission Deadline Monday 29 Apr 2019 Proceedings indexed by :
Conference Dates Sep 20, 2019 - Sep 21, 2019
Conference Address Vienna, Austria
Conference & Submission Link
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Call for Papers


3rd International Conference on Computer-Human Interaction Research and Applications CHIRA


September 20 – 21, 2019 Vienna, Austria

In Cooperation with: ACM SIGMIS

Proceedings will be submitted for indexation by: DBLP, Thomson Reuters, EI, SCOPUS, Semantic Scholar and Google Scholar.


Regular Paper Submission: April 29, 2019

Authors Notification (regular papers): June 28, 2019

Final Regular Paper Submission and Registration: July 12, 2019


The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors, Entertainment, Cognition, Perception, User-Friendly Software and Systems, Pervasive Technologies and Interactive Devices. Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes.

Conference Topics:

Area 1: Human Factors and Information Systems

– Social Networks

– Security and Privacy

– Ergonomics

– User Behaviour Analysis

– Modelling Human Factors

– Customer and Usage Analytics

– Computing with Social Trust

– Semiotics

– Decision Making

– Collaborative Systems

– Personalized User Experiences in e-Commerce

– Healthcare Applications

– Game User Experience Evaluation

– Entertainment

Area 2: Pervasive Technologies and Applications

– Ubiquitous Computing

– Social Media Analytics

– Health, Wellness and Ageing

– Modelling Interactive Devices

– Social Computing

– Application of AI in IS

– New Visualization-techniques

– Augmentative Communication

– Speech Recognition Technologies

– TV and Online Video

– Pervasive Health

– Pervasive Advertising

– Distributed User Interfaces

– Software Frameworks

– System Performance

Area 3: Interactive Devices

– Haptic and Tangible Devices

– Conversational Speech Interfaces

– 3D Interaction

– Virtual and Augmented Reality

– Interactive Surfaces

– Wearable Sensors

– Sensor Networks

– Smart Homes

– Mobile Devices and Services

– Human-Robot Interaction

– Brain-computer Interfaces

– Gesture-Based Interaction

Area 4: Interaction Design

– User Experience Design

– Web Design and Accessibility

– Accessible and Adaptive Interaction

– Design and Evaluation

– Interaction Design Modelling

– Agile Enterprise Models and Interaction

– Collaboration and Interaction Design

– Service Science and Interaction Design

– Mobile Computer-Human Interaction

– User-Centered Interaction Design Patterns

– Situated Interaction

– Cognitive Interaction

– Computational Systems for Enhancing Creativity

– Design and Creativity Support Software

– Affective Computing

– Multimedia and Multimodal Interaction

Area 5: Adaptive and Intelligent Systems

– Visualization Tools

– Natural Language Processing

– Recommendation Systems

– Information Retrieval

– Interactive Machine Learning

– Modelling Adaptive and Intelligent Systems

– Context-Aware Systems

– Intelligent User Interfaces

– Cognition, Communication and Interaction

– Learning in Virtual Worlds

– Machine Learning

– Embodied Conversational Agents

– Applied Perception

– Peripheral Interaction

– Gamification


Markus Helfert, Dublin City University, Ireland

Larry Constantine, Madeira Interactive Technologies Institute, Portugal

Andreas Holzinger, Medical University of Graz, Austria


Hugo Plácido Silva, IT- Institute of Telecommunications, Portugal

Andres Jimenez Ramirez, University of Seville, Spain


CHIRA Secretariat

Address: Avenida de São Francisco Xavier Lote 7L Cave

Tel: +351 265 520 184

Fax: +351 265 520 186



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