AIVR 2020 : IEEE International Conference on Artificial Intelligence and Virtual Reality

  in Conferences   Posted on November 6, 2020

Conference Information

Submission Deadline Tuesday 15 Sep 2020 Proceedings indexed by :
Conference Dates Oct 23, 2020 - Oct 25, 2020
Conference Address Kumamoto, Japan
Conference & Submission Link http://www.aivr.org/
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Impact Score 0.82
#Contributing Top Scientists 8
#Papers published by Top Scientists 10
Google Scholar H5-index 2
Guide2Research Overall Ranking: 909
Category Rankings
Graphics & Computer-Aided Design 58
Human Computer Interaction 94
Machine Learning & Artificial Intelligence 207
Web, Mobile & Multimedia Technologies 159
Proceedings https://ieeexplore.ieee.org/xpl/conhome/1830004/all-proceedings

Conference Call for Papers

Prospective authors are invited to submit technical papers of their previously unpublished work.
Areas of interest for the technical program include but are not limited to:

Systems, including techniques, performance, and implementation
System components, virtual reality platforms
AI platforms for VR/AR, cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking, physical environment mapping, registration
Vision for VR/AR, deep learning for VR/AR
Standards and theoretical models for AI and/or VR
Content creation and modelling
Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
Animations, crowd-simulation, character modelling
Customization and personalization (e.g., for training)
Cognitive aspects, perception, user behaviour
Semantic and cognitive aspects of virtual reality
Depth perception, multimodal perception
Behaviour and activity generation
Representations of self (avatars), embodiment, presence
Virtual agents, conversational non-player characters (NPCs)
Understanding and modelling human behaviour, emotions
AI technologies
Search, planning, reasoning
Knowledge representation
Natural language processing
Robotics and perception
Multi-agent systems
Statistical learning, deep learning
Interactions / interactive and responsive environments
Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments, collaboration and communication
Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
Navigation and spatial orientation in VR
Interaction devices, Brain-Computer Interfaces (BCI)
Applications and use cases
Data and knowledge representation, problem solving
Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
Arts, leisure, and entertainment
Gaming and game narratives, immersive storytelling and gameplay
Education, training, simulation
Business, prototyping, productivity, design and architecture, evaluation
Telepresence and collaboration, social interactions
Healthcare and therapy
Evaluation metrics and methodologies
Quality of Experience (QoE)

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