AIIDE 2020 : Artificial Intelligence and Interactive Digital Entertainment Conference

  in Conferences   Posted on June 3, 2020

Conference Information

Submission Deadline Friday 12 Jun 2020 Proceedings indexed by :
Conference Dates Oct 21, 2020 - Oct 23, 2020
Conference Address Online, Online
Conference & Submission Link https://webdocs.cs.ualberta.ca/~santanad/aiide/
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Impact Score 1.32
#Contributing Top Scientists 11
#Papers published by Top Scientists 21
Google Scholar H5-index 5
Number of Editions: 16 (Since 2005)
Guide2Research Overall Ranking: 702
Category Rankings
Graphics & Computer-Aided Design 44
Human Computer Interaction 77
Web, Mobile & Multimedia Technologies 126
DBLP Page https://dblp.uni-trier.de/db/conf/aiide

Conference Call for Papers

The 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20) is the next in an annual series of conferences showcasing interdisciplinary research on modeling, developing, and evaluating intelligent systems in entertainment. AIIDE-20 provides a meeting place for AI researchers and practitioners to discuss the latest advances and contemporary issues in entertainment-focused AI. The conference has a long history of featuring research on artificial intelligence in computer games, and continues to grow into areas beyond games. We invite researchers, developers, and digital artists to share ideas on topics at the intersection of all forms of entertainment and artificial intelligence. AIIDE-20 will feature invited speakers, paper sessions, workshops, tutorials, playable experiences, artifact evaluation, panels, posters, AI competitions, a reception, and a doctoral consortium. AIIDE-20 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).

Topics of Interest

The following is a (non-comprehensive) list of topics that fall within the scope of AIIDE:

Heuristic search and planning
Multi-agent systems
Path Planning
Reinforcement learning
Machine learning
AI, Education, and Entertainment
AI and Expressive Motion
AI in Games
AI-Enabled Authoring Tools
AI in Artistic Performance
AI in Serious Games/Games for Change
Believable Virtual Agents
Computational Creativity
Culturally-Situated Entertainment AI
Critiques of Entertainment AI in the Wild
Drama/Experience Management AI
Entertainment AI in Novel Places

Ethical Entertainment AI
Evaluation Methodologies and User Studies
Intelligent Cinematography
Interactive Installations and AI
Interpretable/Transparent AI in Entertainment
Generative Art
Mixed-Initiative Tools in Entertainment
Narrative Generation/Understanding
Natural Language Processing in Games
Player Modeling/Analytics
Procedural Animation
Procedural Content Generation
Robots in Entertainment
Socially-Responsible AI in Entertainment
Tangible and Embodied Entertainment AI
Tools for AI in the Arts & Entertainment
Virtual/Augmented/Mixed Reality and AI

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