ACE 2017 : International Conference on Advances in Computer Entertainment

  in Conferences   Posted on August 22, 2017

Conference Information

Submission Deadline Tuesday 01 Aug 2017
Conference & Submission Link http://ace2017.info/
Conference Dates Dec 14, 2017 - Dec 16, 2017
Conference Address London, United Kingdom
Proceedings indexed by
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Google Scholar H5-index: 12
CORE 2017 Rating: Aus
Guide2Research Overall Ranking: 392
Category Rankings
Human Computer Interaction 57
Web, Mobile & Multimedia Technologies 64

Conference Call for Papers

ACE 2017 will be held on 14-16 December, 2017 in Goldsmiths, University of London, UK.

ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2017 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

We solicit submissions on a broad range of topics, including, but not limited to:

Aesthetics
Affective Computing
Animation Techniques
Augmented, Mixed and Virtual Reality
Avatars and Autonomous Characters
Children-Computer Interaction
Cultural Computing
Cultural Differences and Game Design
Digital Broadcasting/Podcasting
Educational and Fitness Games
Emerging World Entertainment Creation
Entertainment Design Theory
Ethics and Games
Exertion Games
Interaction and Experience Design
Funology
Game Design
Programming and Production
Human-Robot Interaction
Interactive Art
Location-Based Entertainment
Mobile and Ubiquitous Entertainment
Museum and Cultural Heritage Applications
Interactive Storytelling
Persuasive Entertainment
Pervasive and Online Games
Serious Games for Cultural Awareness
Smart Gadgets and Toys
Social Impact
Sound and Music Design
Tangible Interfaces
Tinkering and Tinker-based Learning
Urban Games
Usability and Playability
User-Centred Design
Visual Arts
Youth Usage of Entertainment

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