3DUI 2018 : IEEE Symposium on 3D User Interfaces

  in Conferences   Posted on September 7, 2017

Conference Information

Submission Deadline Wednesday 22 Nov 2017 Proceedings indexed by :
Conference Dates Mar 18, 2018 - Mar 22, 2018
Conference Address Reutlingen, Germany
Conference & Submission Link http://ieeevr.org/2018/
Conference Organizers : ( Deadline extended ? Click here to edit )

Conference Ranking & Metrics (This is a TOP Conference)

Guide2Research Overall Ranking: 249
Category Rankings
Human Computer Interaction 35
Graphics & Computer-Aided Design 18

Google Scholar H5-index:
20

Conference Call for Papers

Further details about the two submission categories:

VR Journal Papers (to be published in the TVCG journal): Submissions to this category should be 8–10 pages in length, including references, and should contain substantial scientific contributions to the field of VR and 3D user interfaces, and when appropriate provide complete and substantial support for results and conclusions. All accepted VR Journal Papers submissions will automatically be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). All accepted VR Journal Papers submissions will also include an oral presentation at IEEE VR.
VR Conference Papers (to be published in conference proceedings): Submissions to this category should be 4–8 pages in length, including references, and would typically reflect a more narrow (yet still significant) scope of contribution than VR Journal Papers. VR Conference Papers are not expected to cover all aspects of a typical journal article, such as a broad and complete discussion and description of related work, the design and implementation processes, or an evaluation. Instead they may cover one or two specific areas in depth, or relatively early work. The submission deadline for VR Conference Papers will be after the notification for VR Journal Papers submissions. All accepted VR Conference Papers will appear in the archival proceedings of the IEEE Virtual Reality 2018 Conference, continuing the highly successful legacy of IEEE Xplore Digital Library papers under the IEEE Virtual Reality 2018 brand name, and all accepted VR Conference Papers submissions will also include an oral presentation at IEEE VR.

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